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Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have ...
In multisample anti-aliasing, if any of the multi sample locations in a pixel is covered by the triangle being rendered, a shading computation must be performed for that triangle. However this calculation only needs to be performed once for the whole pixel regardless of how many sample positions are covered; the result of the shading ...
Spatial anti-aliasing. In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts (aliasing) when representing a high-resolution image at a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications.
Delta Computer Corporation was a short-lived American computer systems company active from 1986 to 1990 and originally based in Canton, Massachusetts. The company marketed a variety of IBM PC compatible systems featuring Intel 's 8088, 80286, and i386 processors under the Deltagold name. Delta also marketed a variety of peripherals, namely ...
The connection table of the Deltar for the construction of river configurations. The Deltar ( Delta Getij Analogon Rekenmachine, English: Delta Tide Analogue Calculator) was an analogue computer used in the design and execution of the Delta Works from 1960 to 1984. Originated by Johan van Veen, who also built the initial prototypes between 1944 ...
The Harvard Computers standing in front of Building C at the Harvard College Observatory, 13 May 1913. The Harvard Computers were a team of women working as skilled workers to process astronomical data at the Harvard College Observatory in Cambridge, Massachusetts, United States. The team was directed by Edward Charles Pickering (1877 to 1919 ...
The input data is the rendered image and optionally the luminance data. [3]Acquire the luminance data. [3] This data could be passed into the FXAA algorithm from the rendering step as an alpha channel embedded into the image to be antialiased, calculated from the rendered image, or approximated by using the green channel as the luminance data.
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