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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality. An operator controlling The Virtual Interface Environment Workstation (VIEW) [1] at NASA Ames. Virtual reality ( VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ...

  3. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include: SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows ...

  4. PlayStation VR - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR

    PlayStation VR. The PlayStation VR ( PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, [4] which was released in October 2016. [1] It is fully functional with the PlayStation 4 and is backwards compatible with the PlayStation 5 home video game console.

  5. Pose tracking - Wikipedia

    en.wikipedia.org/wiki/Pose_tracking

    Pose tracking. For position tracking with incremental encoders, see Incremental encoder § Position tracking. In virtual reality (VR) and augmented reality (AR), a pose tracking system detects the precise pose of head-mounted displays, controllers, other objects or body parts within Euclidean space. Pose tracking is often referred to as 6DOF ...

  6. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5] It serves as the interface between the virtual reality ...

  7. Valve Index - Wikipedia

    en.wikipedia.org/wiki/Valve_Index

    The Valve Index is a consumer virtual reality headset created and manufactured by Valve. Announced on April 30, 2019, the headset was released on June 28 of the same year. [6] [7] The Index is a second-generation headset and the first to be manufactured completely by Valve. Half-Life: Alyx is bundled in with the headset.

  8. Virtual reality roller coaster - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_roller_coaster

    A virtual reality roller coaster is a special kind of amusement park ride attraction, consisting of a roller coaster facility or ride that can be experienced with virtual reality headsets. [1] The setup has been widely said to have been invented [2] by Thomas Wagner, who has also produced most of the worldwide installations with his company VR ...

  9. Waves Audio - Wikipedia

    en.wikipedia.org/wiki/Waves_Audio

    Waves.com. Waves Audio Ltd. is an Israeli developer and supplier of professional digital audio signal processing technologies and audio effects, used in recording, mixing, mastering, post production, broadcast, and live sound. The company's corporate headquarters and main development facilities are located in Tel Aviv, with additional offices ...

  10. Great Wave Software - Wikipedia

    en.wikipedia.org/wiki/Great_Wave_Software

    Great Wave Software was an educational computer software company founded in 1984 by Dr. Chad Mitchell and Stacy Mitchell and was located in Scotts Valley, California. It was a division of Instructional Fair Group, which was based in Grand Rapids, Michigan , and was a Tribune Education company.

  11. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy. Virtual reality therapy ( VRT ), also known as virtual reality immersion therapy ( VRIT ), simulation for therapy ( SFT ), virtual reality exposure therapy ( VRET ), and computerized CBT ( CCBT ), is the use of virtual reality technology for psychological or occupational therapy and in affecting virtual rehabilitation.