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  2. Bring your own device - Wikipedia

    en.wikipedia.org/wiki/Bring_your_own_device

    Bring your own device (BYOD / ˌbiː waɪ oʊ ˈdiː / [1]) (also called bring your own technology (BYOT), bring your own phone (BYOP), and bring your own personal computer (BYOPC)) refers to being allowed to use one's personally owned device, rather than being required to use an officially provided device. There are two major contexts in which ...

  3. Mobile device management - Wikipedia

    en.wikipedia.org/wiki/Mobile_device_management

    Mobile device management (MDM) is the administration of mobile devices, such as smartphones, tablet computers, and laptops. MDM is usually implemented with the use of a third-party product that has management features for particular vendors of mobile devices. Though closely related to Enterprise Mobility Management and Unified Endpoint ...

  4. One-to-one computing - Wikipedia

    en.wikipedia.org/wiki/One-to-one_computing

    One-to-one computing used to be contrasted with a policy of "bring your own device" (BYOD), which encourages or requires students to use their own laptops, smartphones or other electronic devices in class. The distinction between BYOD and school-issued devices became blurred when many schools started recommending devices for parents to buy ...

  5. IT Insight: BYOD-Bring Your Own Device Precautions in the ...

    www.aol.com/lifestyle/insight-byod-bring-own...

    Allowing employees to “Bring Your Own Device” (BYOD) to the workplace evolved significantly during the Covid-19 Pandemic

  6. Pros and Cons: Why You May (or May Not) Want To Rent Out Your ...

    www.aol.com/finance/pros-cons-why-may-may...

    An investment like this could help you pay off your home, or leave you with a little left over for improvements on the property over time. Keep in mind, you will have to pay taxes on that income ...

  7. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.

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