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  2. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  3. Flyweight pattern - Wikipedia

    en.wikipedia.org/wiki/Flyweight_pattern

    The flyweight pattern is one of twenty-three well-known GoF design patterns. [1] These patterns promote flexible object-oriented software design, which is easier to implement, change, test, and reuse. In other contexts, the idea of sharing data structures is called hash consing . The term was first coined, and the idea extensively explored, by ...

  4. Class A airfield - Wikipedia

    en.wikipedia.org/wiki/Class_A_airfield

    An aerial view of RAF Exeter airfield on 20 May 1944, showing the triangular layout of the runways and the encircling (light-coloured) perimeter track. Class A airfields were World War II military installations constructed to specifications laid down by the British Air Ministry Directorate-General of Works (AMDGW).

  5. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Blackboard pattern. Client-server (multitier architecture exhibits this style) Cloud computing patterns. Component-based. Database-centric. Domain-driven designing. Event-driven aka implicit invocation. Retry pattern [2]

  6. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    Design pattern. A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [1] and has been adapted for various other disciplines, particularly software engineering. [2]

  7. Memento pattern - Wikipedia

    en.wikipedia.org/wiki/Memento_pattern

    The memento pattern is a software design pattern that exposes the private internal state of an object. One example of how this can be used is to restore an object to its previous state (undo via rollback), another is versioning, another is custom serialization. The memento pattern is implemented with three objects: the originator, a caretaker ...

  8. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    Overview. The Visitor [1] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  9. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Interaction design patterns are design patterns applied in the context human-computer interaction, describing common designs for graphical user interfaces. A design pattern is a formal way of documenting a solution to a common design problem. The idea was introduced by the architect Christopher Alexander for use in urban planning and building ...

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