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  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag. Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all ...

  4. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Display lag is extremely low due to its nature, which does not have the ability to store image data before output, unlike LCDs, plasma displays and OLED displays. [56] Extremely bulky and heavy construction in comparison to other display technologies. Large displays would be unsuitable for wall mounting. New models are no longer produced.

  5. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    "Hearst Magazines and Yahoo may earn commission or revenue on some items through these links." You no longer need an Xbox console to play the best AAA games from Microsoft. Today, select TVs come ...

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency (engineering) Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online ...

  7. Interlaced video - Wikipedia

    en.wikipedia.org/wiki/Interlaced_video

    Animation of an interlaced CRT TV display, showing odd and even fields being scanned in sequence, to display a full frame. Interlaced video (also known as interlaced scan) is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured ...

  8. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Screen tearing[1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [2] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase ...

  9. Cathode-ray tube - Wikipedia

    en.wikipedia.org/wiki/Cathode-ray_tube

    The only visible differences are the single electron gun, the uniform white phosphor coating, and the lack of a shadow mask. A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. [ 2 ]