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Users reposted the software's source code across the internet in multiple formats. For example, users posted images on Twitter containing the whole youtube-dl source code encoded in different colors on each pixel. [23] GitHub users also filed pull requests to GitHub's own repository of DMCA takedown notices that included youtube-dl source code ...
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In October 2020, the RIAA filed a DMCA takedown against the youtube-dl repository on GitHub, resulting in the repository and several forks being taken down. However, over 100 forks of the original repository appeared on GitHub in the days following the takedown request.
On May 26, 2020, the source code of Soldat was released under MIT license on GitHub. [37] Sopwith: 1984 2014 Shoot 'em up: GPL: GPL: 2D: The C and x86 assembly source code to Sopwith was released in 2000, [38] at first under a non-commercial use license, but later under the GNU GPL at the request of fans. [39] Speed Dreams: 2010 2023 Sim racing ...
In November 2020, source code for GitHub Enterprise Server was leaked online in an apparent protest against DMCA takedown of youtube-dl. According to GitHub, the source code came from GitHub accidentally sharing the code with Enterprise customers themselves, not from an attack on GitHub servers.
Action-adventure, FPS. DreamWorks Interactive. The fan community got the original source code into hand by unknown means [ 242 ] and created modifications and unofficial patches with it, [ 243 ][ 244 ] the latest DirectX 9 port from 2016 and the development ongoing. [ 245 ] Ultima IX: Ascension.
These examples of modern PD software (after the Berne Convention Implementation Act of 1988) are either under proper public domain (e.g. created by a US governmental organization), under a proper public domain like license (for instance CC0), or accompanied by a clear waiver statement from the author.
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.