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Fidget Cube. A fidget cube. The Fidget Cube is a fidget toy designed by Matthew and Mark McLachlan, brothers and co-founders of the US design studio Antsy Labs. [1] It has fidget tools on all sides: a toggle switch, gears, a rolling ball (marble), a joystick, a spinning disk, a worry stone, and five buttons. It may help users with ADHD focus.
On April 19, eight fidget blankets were delivered to Sundale residents. "The caregivers are very grateful, and the residents were very happy to receive them, " said Hilleary.
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Kendama. The kendama (けん玉, "sword [and] ball") is a traditional Japanese skill toy. It consists of a handle ( ken ), a pair of cups ( sarado ), and a ball ( tama) that are all connected together by a string. On one end of the ken is a cup, while the other end of ken is narrowed down, forming a spike ( kensaki) that fits into the hole ...
An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.
Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes ...