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  2. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998.

  3. Nintendo Switch - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Switch

    The deal developed mobile titles based on Nintendo's first-party franchises, believing this approach would not compromise their integrity. [15] [16] Following Iwata's death in July 2015, Kimishima was named as president of Nintendo, while Miyamoto was promoted to the title of "Creative Fellow".

  4. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.

  5. Seventh generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Seventh_generation_of...

    The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November 19, 2006.

  6. Xbox - Wikipedia

    en.wikipedia.org/wiki/Xbox

    Xbox is a video gaming brand that consists of five home video game consoles, as well as applications (games), streaming service Xbox Cloud Gaming, and online services such as the Xbox network and Xbox Game Pass. The brand is produced by Microsoft Gaming, a division of Microsoft . The brand was first introduced in the United States in November ...

  7. Psychological pricing - Wikipedia

    en.wikipedia.org/wiki/Psychological_pricing

    Psychological pricing (also price ending or charm pricing) is a pricing and marketing strategy based on the theory that certain prices have a psychological impact. In this pricing method, retail prices are often expressed as just-below numbers: numbers that are just a little less than a round number, e.g. $19.99 or £2.98. [1]

  8. $9.99 - Wikipedia

    en.wikipedia.org/wiki/$9.99

    English. $9.99 is a 2008 Australian adult stop-motion animated drama film written and directed by Tatia Rosenthal, with the screenplay by Etgar Keret. [2] The film marks the third collaboration between Rosenthal and Keret. It features a voice cast of Geoffrey Rush, Samuel Johnson, Anthony LaPaglia, Joel Edgerton, Ben Mendelsohn, and Claudia ...

  9. Microsoft - Wikipedia

    en.wikipedia.org/wiki/Microsoft

    In Q1 2015, Microsoft was the third largest maker of mobile phones, selling 33 million units (7.2% of all). While a large majority (at least 75%) of them do not run any version of Windows Phone — those other phones are not categorized as smartphones by Gartner – in the same timeframe 8 million Windows smartphones (2.5% of all smartphones ...

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