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  2. Mockup - Wikipedia

    en.wikipedia.org/wiki/Mockup

    Consumer goods. Mockups are used in the consumer goods industry as part of the product development process, where dimensions, human factors, overall impression, and commercial art are tested in marketing research. Mockups help to visualise how all design decisions play together, they are convincing and closely resemble the final product, it can ...

  3. Visual merchandising - Wikipedia

    en.wikipedia.org/wiki/Visual_merchandising

    Visual merchandising is the practice in the retail industry of optimizing the presentation of products and services to better highlight their features and benefits. The purpose of such visual merchandising is to attract, engage, and motivate the customer towards making a purchase. [1] [2]

  4. Fashion design - Wikipedia

    en.wikipedia.org/wiki/Fashion_design

    Median annual earnings in May 2008 were $52,860 (£40,730.47) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers. In 2016, 23,800 people were counted as fashion designers in the United States. Fashion industry Men pulling carts of women's clothing in Garment District, New York, 1955

  5. Consumer culture - Wikipedia

    en.wikipedia.org/wiki/Consumer_culture

    Consumer culture describes a lifestyle hyper-focused on spending money to buy material goods. It is often attributed to, but not limited to, the capitalist economy of the United States . During the 20th century, market goods came to dominate American life, and for the first time in history, consumerism had no practical limits.

  6. Consumer choice - Wikipedia

    en.wikipedia.org/wiki/Consumer_choice

    The theory of consumer choice is the branch of microeconomics that relates preferences to consumption expenditures and to consumer demand curves.It analyzes how consumers maximize the desirability of their consumption (as measured by their preferences subject to limitations on their expenditures), by maximizing utility subject to a consumer budget constraint.

  7. Tentative signs of recovery in US manufacturing; consumer ...

    www.aol.com/news/us-durable-goods-orders-rebound...

    Orders for long-lasting U.S. manufactured goods increased more than expected in February, while business spending on equipment showed tentative signs of recovery as the economy's growth prospects ...

  8. Fast-moving consumer goods - Wikipedia

    en.wikipedia.org/wiki/Fast-moving_consumer_goods

    Soft drinks are FMCGs. Fast-moving consumer goods ( FMCG ), also known as consumer packaged goods ( CPG ), are products that are sold quickly and at a relatively low cost. Examples include non-durable household goods such as packaged foods, beverages, toiletries, candies, cosmetics, over-the-counter drugs, dry goods, and other consumables.

  9. Consumer behaviour - Wikipedia

    en.wikipedia.org/wiki/Consumer_behaviour

    Consumer behaviour is the study of individuals, groups, or organisations and all the activities associated with the purchase, use and disposal of goods and services. Consumer behaviour consists of how the consumer 's emotions, attitudes, and preferences affect buying behaviour. Consumer behaviour emerged in the 1940–1950s as a distinct sub ...