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  2. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    Lists. v. t. e. In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics ' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly ...

  3. Nintendo Switch - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Switch

    The Switch was officially released on March 3, 2017, worldwide in Japan and most English-speaking and Western markets. It was released with an MSRP of ¥29,980 in Japan, US$299.99 in the United States, £279.99 in the United Kingdom, and A$469.95 in Australia; with standardized pricing for the European market varying.

  4. Warthog Games - Wikipedia

    en.wikipedia.org/wiki/Warthog_Games

    Warthog Games Limited, or Warthog plc, was a British video game developer, located in Cheadle Hulme, Stockport, with studios in Sweden and the United States.. The developer later developed titles as Gizmondo Europe, before the company disbanded; key staff formed Embryonic Studios and the brand was relaunched by CFAO as Warthog Entertainment.

  5. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. [note 1] The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn.

  6. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998.

  7. Matrix scheme - Wikipedia

    en.wikipedia.org/wiki/Matrix_scheme

    A matrix scheme (also known as a matrix sale or site, and as a hellevator, excavator or ladder scheme) is a business model involving the exchange of money for a certain product with a side bonus of being added to a waiting list for a product of greater value than the amount given. [1] Matrix schemes are also sometimes considered similar to ...

  8. Second generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Second_generation_of_video...

    t. e. In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision.

  9. Sega - Wikipedia

    en.wikipedia.org/wiki/Sega

    Sega Corporation is a Japanese multinational video game company and subsidiary of Sega Sammy Holdings headquartered in Shinagawa, Tokyo.It produces several multi-million-selling game franchises for arcades and consoles, including Sonic the Hedgehog, Angry Birds, Puyo Puyo, Super Monkey Ball, Total War, Virtua Fighter, and Yakuza.

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