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  2. The 20 Most Popular Toys of the Year - AOL

    www.aol.com/20-most-popular-toys-160000006.html

    MYNT3D Super 3D Pen. They've tried clay. They've tried building blocks. Now, give them a new medium to create with. The MYNT3D Super 3D Pen gives kids an introduction to 3D printing, letting them ...

  3. List of toys - Wikipedia

    en.wikipedia.org/wiki/List_of_toys

    Frisbee (1950s) Gyroscope. Hula hoop (1950s) Magnet Space Wheel (Whee-Lo) Pinwheel. Top. Yo-yo (1930s onwards) A child with pinwheels. A 1791 illustration of a woman playing with an early version of the yo-yo, then known as a "bandalore".

  4. Toy - Wikipedia

    en.wikipedia.org/wiki/Toy

    A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic ...

  5. Fisher-Price - Wikipedia

    en.wikipedia.org/wiki/Fisher-Price

    Footnotes / references. [1] Fisher-Price, Inc. is an American company that produces educational toys for infants, toddlers and preschoolers, headquartered in East Aurora, New York. It was founded in 1930 during the Great Depression by Herman Fisher, Irving Price, Helen Schelle and Margaret Evans Price. Fisher-Price has been a wholly owned ...

  6. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

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