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ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available for virtually all operating systems that have networking capability, including most embedded network administration software.
In blogging, a ping is an XML-RPC-based push mechanism by which a weblog notifies a server that its content has been updated. An XML-RPC signal is sent from the weblog to one or more Ping servers, as specified by originating weblog), to notify a list of their "Services" of new content on the weblog.
Ping time. Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.
The server message is used to tell a server that the other end of a new connection is a server. This message is also used to pass server data over the whole network. <hopcount> details how many hops (server connections) away <servername> is. <info> contains addition human-readable information about the server.
Many software platforms provide a service called ping that can be used to measure round-trip latency. Ping uses the Internet Control Message Protocol (ICMP) echo request which causes the recipient to send the received packet as an immediate response, thus it provides a rough way of measuring round-trip delay time.
Ping Identity provides federated identity management and self-hosted identity access management (IAM) solutions to web identities and single sign-on solutions, being one of a number of organizations competing to provide standards to replace passwords for authenticating to web applications.