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  2. Full Screen Mario - Wikipedia

    en.wikipedia.org/wiki/Full_Screen_Mario

    It also features an editor that enables players to create their own levels and a level generator that creates a random map. The game can also be played using an Xbox 360 controller. Development. Full Screen Mario was created by Josh Goldberg, who at the time was a junior at the Rensselaer Polytechnic Institute.

  3. List of open-source video games - Wikipedia

    en.wikipedia.org/.../List_of_open-source_video_games

    Simulation. Cart Life's Free License ( permissive license ) Cart Life's Free License ( permissive license ), Freeware. 2D. In March 2014 the source code and game was made available by Richard Hofmeier for free online, saying he was finished supporting the game. [4] [5] Winner of the IGF 2013 award. [6]

  4. Full Throttle (1995 video game) - Wikipedia

    en.wikipedia.org/.../Full_Throttle_(1995_video_game)

    Full Throttle is a 1995 graphic adventure video game developed by LucasArts and designed by Tim Schafer. It was Schafer's first game as project lead and head writer and designer, after having worked on other LucasArts titles including The Secret of Monkey Island (1990), Monkey Island 2: LeChuck's Revenge (1991), and Day of the Tentacle (1993).

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Zazzle - Wikipedia

    en.wikipedia.org/wiki/Zazzle

    Zazzle. Zazzle is an American online marketplace that allows designers and customers to create their own products with independent manufacturers (clothing, posters, etc.), as well as use images from participating companies. Zazzle has partnered with many brands to amass a collection of digital images from companies like Disney, Warner Brothers ...

  7. Full-motion video - Wikipedia

    en.wikipedia.org/wiki/Full-motion_video

    Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes , games that are primarily presented through FMVs are referred to as full-motion video ...