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  2. Basic fighter maneuvers - Wikipedia

    en.wikipedia.org/wiki/Basic_fighter_maneuvers

    Basic fighter maneuvers (BFM) are actions that a fighter aircraft makes during air combat maneuvering, historically known as dogfighting.The development of BFM began with the first fighter aircraft, during World War I, then continued with each following war, adapting to the changing weapons and technologies.

  3. Machiavellianism (psychology) - Wikipedia

    en.wikipedia.org/wiki/Machiavellianism_(psychology)

    High vs Low Machiavellianism. Like all personality traits, Machiavellianism is a characteristic that exists on a spectrum or continuum. [43] [44] Christie and others noted that High Machs were more likely to cheat in experimental games, manipulate others around them, and were generally detached in their interactions. This was opposed to the ...

  4. Mission-type tactics - Wikipedia

    en.wikipedia.org/wiki/Mission-type_tactics

    Mission-type tactics (German: Auftragstaktik, from Auftrag and Taktik; also known as mission command in the United States and the United Kingdom) is a method of command and delegation where the military commander gives subordinate leaders a clearly-defined objective, high-level details such as a timeframe, and the forces needed to accomplish that objective.

  5. Psychological warfare - Wikipedia

    en.wikipedia.org/wiki/Psychological_warfare

    Psychological warfare (PSYWAR), or the basic aspects of modern psychological operations (PsyOp), has been known by many other names or terms, including Military Information Support Operations (), Psy Ops, political warfare, "Hearts and Minds", and propaganda.

  6. Strategy game - Wikipedia

    en.wikipedia.org/wiki/Strategy_game

    The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strategy games, it is not the whole story. [1]

  7. Real-time tactics - Wikipedia

    en.wikipedia.org/wiki/Real-time_tactics

    Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, [3] instead focusing on tactical and operational aspects of warfare such as unit formations or the exploitation of terrain for tactical advantage.

  8. Tactics of terrorism - Wikipedia

    en.wikipedia.org/wiki/Tactics_of_terrorism

    Usually these tactics are used for a demonstrative purposes or to targeted assassinations. In most cases though, they target to kill a large number of people. Thus, while coercion is an element in all terrorism, coercion is the paramount objective of suicide terrorism.

  9. Hit-and-run tactics - Wikipedia

    en.wikipedia.org/wiki/Hit-and-run_tactics

    Jeb Stuart's cavalry performed a series of raids around George McClellan's army in the Seven Days Battles by using hit-and-run tactics. Hit-and-run tactics are a tactical doctrine of using short surprise attacks, withdrawing before the enemy can respond in force, and constantly maneuvering to avoid full engagement with the enemy.