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Television. Flat-screen television receivers on display for sale at a consumer electronics store in 2008. Television ( TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set, rather than the medium of transmission.
Business portal. v. t. e. In marketing, customer lifetime value ( CLV or often CLTV ), lifetime customer value ( LCV ), or life-time value ( LTV) is a prognostication of the net profit contributed to the whole future relationship with a customer. The prediction model can have varying levels of sophistication and accuracy, ranging from a crude ...
Online learning. Online learning may refer to study in home. Educational technology, or e-learning. E-learning (theory) Distance education. Virtual school. Online learning in higher education. Massive open online courses. Online machine learning, in computer science and statistics.
Inspira Media. Inspira TV (covering Bandung and Jakarta) Jawa Pos Group. Jawa Pos Multimedia. JPM TV (covering Jakarta and Banten) JTV (covering East Java) Jawa Pos TV (covering Java (especially in Surabaya, Madiun, Jakarta, Semarang and Cianjur), and also Bali) STTV.
Max Muay Thai ( Thai: แม็กซ์ มวยไทย) is a stadium and organizer of Muay Thai based in Pattaya, Thailand broadcast from its own stadium on Channel 8 every Sunday. [1] The promotion has been credited for elevating the level of entertainment of Muaythai and to have modernized the way it was presented in the Thailand. [2]
Instance-based learning. In machine learning, instance-based learning (sometimes called memory-based learning [1]) is a family of learning algorithms that, instead of performing explicit generalization, compare new problem instances with instances seen in training, which have been stored in memory. Because computation is postponed until a new ...
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech tools.
Invictus Gaming was founded in 2011 by Wang Sicong, son of Wang Jianlin, one of the wealthiest men in China and Asia, [1] who bought the team formerly known as Catastrophic Cruel Memory (CCM) at about US$6 million, in order to promote and ameliorate the professional esports scene in China. [2] Now Invictus Gaming consist of squads for Dota 2 ...