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  2. Nintendo Wi-Fi Connection - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Wi-Fi_Connection

    On November 14, 2005, Nintendo Wi-Fi Connection was deployed with the release of Mario Kart DS.Having been developed under the direct supervision of president Satoru Iwata, Nintendo's Takao Ohara lamented that Nintendo's long history of online strategies had each quit due to unexpectedly insufficient userbases, but that Nintendo WFC had in four months garnered 2.9 million connections from over ...

  3. Comparison of open-source wireless drivers - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_open-source...

    Wireless network cards for computers require control software to make them function (firmware, device drivers).This is a list of the status of some open-source drivers for 802.11 wireless network cards.

  4. Wi-Fi Direct - Wikipedia

    en.wikipedia.org/wiki/Wi-Fi_Direct

    Wi-Fi Direct is a Wi-Fi standard for wireless connections [1] that allows two devices to establish a direct Wi-Fi connection without an intermediary wireless access point, router, or Internet connection.

  5. Captive portal - Wikipedia

    en.wikipedia.org/wiki/Captive_portal

    A common method is to direct all World Wide Web traffic to a web server, which returns an HTTP redirect to a captive portal. [8] When a modern, Internet-enabled device first connects to a network, it sends out an HTTP request to a detection URL predefined by its vendor and expects an HTTP status code 200 OK or 204 No Content.

  6. Google WiFi - Wikipedia

    en.wikipedia.org/wiki/Google_WiFi

    Google WiFi was a municipal wireless network deployed in Mountain View, California. It was funded by Google and installed primarily on city lightposts. Google had committed to keeping the service free until 2010. The initial service was shut down by Google on May 3, 2014 at their Mountain View base, and provided a new public outdoor WiFi. [1]

  7. Space–time block code - Wikipedia

    en.wikipedia.org/wiki/Space–time_block_code

    Space–time block coding is a technique used in wireless communications to transmit multiple copies of a data stream across a number of antennas and to exploit the various received versions of the data to improve the reliability of data transfer.