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  2. Thingmaker - Wikipedia

    en.wikipedia.org/wiki/Thingmaker

    Thingmaker. Thingmaker, also called Creepy Crawlers, is an activity toy made by Mattel, beginning in 1964. The toy consists of a series of die-cast metal moulds resembling various bug-like creatures, into which is poured a liquid chemical substance called "Plasti-Goop", which comes in assorted colours.

  3. Toy Machine - Wikipedia

    en.wikipedia.org/wiki/Toy_Machine

    Toy Machine is a skateboarding company, housed under the Tum Yeto distribution company, started by Ed Templeton in 1993. History. Prior ...

  4. Wind-up toy - Wikipedia

    en.wikipedia.org/wiki/Wind-up_toy

    Wind-up machines became known as wind-up toys, and were designed in different forms to move around. [1] European toy makers created and mass-produced the first wind-up tin toys during the late 1880s. [citation needed] Over the next 60 to 70 years, more manufacturers created more intricate designs. The trend stopped with the introduction of the ...

  5. Simon (game) - Wikipedia

    en.wikipedia.org/wiki/Simon_(game)

    Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence.

  6. Useless machine - Wikipedia

    en.wikipedia.org/wiki/Useless_machine

    Useless machine. A useless machine or useless box is a device whose only function is to turn itself off. The best-known useless machines are those inspired by Marvin Minsky 's design, in which the device's sole function is to switch itself off by operating its own "off" switch. Such machines were popularized commercially in the 1960s, sold as ...

  7. Rube Goldberg machine - Wikipedia

    en.wikipedia.org/wiki/Rube_Goldberg_machine

    A Rube Goldberg machine, named after American cartoonist Rube Goldberg, is a chain reaction –type machine or contraption intentionally designed to perform a simple task in an indirect and (impractically) overly complicated way. Usually, these machines consist of a series of simple unrelated devices; the action of each triggers the initiation ...