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  2. Supersampling - Wikipedia

    en.wikipedia.org/wiki/Supersampling

    Supersampling or supersampling anti-aliasing ( SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have ...

  3. Delta Computer - Wikipedia

    en.wikipedia.org/wiki/Delta_Computer

    Delta Computer Corporation was a short-lived American computer systems company active from 1986 to 1990 and originally based in Canton, Massachusetts. The company marketed a variety of IBM PC compatible systems featuring Intel 's 8088, 80286, and i386 processors under the Deltagold name. Delta also marketed a variety of peripherals, namely modems.

  4. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    Definition. The term generally refers to a special case of supersampling. Initial implementations of full-scene anti-aliasing ( FSAA) worked conceptually by simply rendering a scene at a higher resolution, and then downsampling to a lower-resolution output. Most modern GPUs are capable of this form of anti-aliasing, but it greatly taxes ...

  5. Deltar - Wikipedia

    en.wikipedia.org/wiki/Deltar

    The connection table of the Deltar for the construction of river configurations. The Deltar ( Delta Getij Analogon Rekenmachine, English: Delta Tide Analogue Calculator) was an analogue computer used in the design and execution of the Delta Works from 1960 to 1984. Originated by Johan van Veen, who also built the initial prototypes between 1944 ...

  6. History of computing in the Soviet Union - Wikipedia

    en.wikipedia.org/wiki/History_of_computing_in...

    It was the world's first computer for solving partial differential equations. The Soviet Union began to develop digital computers after World War II. A universally programmable electronic computer was created by a team of scientists directed by Sergey Lebedev at the Kiev Institute of Electrotechnology in Feofaniya.

  7. History of computing hardware (1960s–present) - Wikipedia

    en.wikipedia.org/wiki/History_of_computing...

    General Electric. RCA. Some examples of 1960s second generation computers from those vendors are: the IBM 1401, the IBM 7090/7094, and the IBM System/360; the Burroughs 5000 series; the UNIVAC 1107; the NCR 315; the CDC 1604 and the CDC 3000 series; the Honeywell 200, Honeywell 400, and Honeywell 800;

  8. History of personal computers - Wikipedia

    en.wikipedia.org/wiki/History_of_personal_computers

    The Kenbak-1, released in early 1971, is considered by the Computer History Museum to be the world's first personal computer. It was designed and invented by John Blankenbaker of Kenbak Corporation in 1970, and was first sold in early 1971. Unlike a modern personal computer, the Kenbak-1 was built of small-scale integrated circuits, and did not ...

  9. Fast approximate anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Fast_approximate_anti-aliasing

    Fast approximate anti-aliasing. Fast approximate anti-aliasing ( FXAA) is a screen-space anti-aliasing algorithm created by Timothy Lottes at Nvidia. [1] FXAA 3 is released under a public domain license. A later version, FXAA 3.11, is released under a 3-clause BSD license. [2]