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  2. Customer to customer - Wikipedia

    en.wikipedia.org/wiki/Customer_to_customer

    Customer to customer (C2C or consumer to consumer) markets provide a way to allow customers to interact with each other.Traditional markets require business to customer relationships, in which a customer goes to the business in order to purchase a product or service.

  3. B2B e-commerce - Wikipedia

    en.wikipedia.org/wiki/B2B_e-commerce

    Although EDI and B2B e-commerce both have their own, distinctive features, they are frequently confused. [4] EDI is the electronic transfer of purchasing information between the buyer and seller. EDI transmits the information from the buyer's purchase order to the seller's sales or customer service department for conversion to a sales order.

  4. Gmail - Wikipedia

    en.wikipedia.org/wiki/Gmail

    Gmail is the email service provided by Google.As of 2019, it had 1.5 billion active users worldwide, making it the largest email service in the world. [1] It also provides a webmail interface, accessible through a web browser, and is also accessible through the official mobile application.

  5. AOL

    login.aol.com/?src=mail&lang=ja-jp&pspid=...

    x. aolは最新バージョンのブラウザで最適に機能します。古いブラウザ、またはサポート対象外のブラウザを使用しているため、aol機能が適切に機能しない場合があります。

  6. Timeline of e-commerce - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_e-commerce

    Services like Amazon.com and eBay were some of the most notable e-commerce websites to be released in this time period. [1] 2000s–2010s Hundreds of e-commerce services such as online food ordering, media streaming, online advertising, online marketplace, brick and mortar retailers, e-commerce payment systems and online storefronts emerge.

  7. E-procurement - Wikipedia

    en.wikipedia.org/wiki/E-procurement

    E-procurement (electronic procurement, sometimes also known as supplier exchange) is a collective term used to refer to a range of technologies which can be used to automate the internal and external processes associated with procurement, strategic sourcing and purchasing.

  8. SIM card - Wikipedia

    en.wikipedia.org/wiki/SIM_card

    A typical SIM card (mini-SIM with micro-SIM cutout) T-Mobile nano-SIM card with NFC capabilities in the SIM tray of an iPhone 6s cell phone A SIM (Subscriber Identity Module) card is an integrated circuit (IC) intended to securely store an international mobile subscriber identity (IMSI) number and its related key, which are used to identify and authenticate subscribers on mobile telephone ...

  9. Customer relationship management - Wikipedia

    en.wikipedia.org/wiki/Customer_relationship...

    The gamification of customer service environments includes providing elements found in games like rewards and bonus points to customer service representatives as a method of feedback for a job well done. [48] Gamification tools can motivate agents by tapping into their desire for rewards, recognition, achievements, and competition. [49]

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