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  2. Game Wave Family Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Game_Wave_Family...

    Due to the shape of the controller and marketing concerns for a "Family Entertainment System," no heavily action-based game genres are present within the Game Wave's 13 game library. Rather, the software library consists mainly of trivia and puzzle games. In addition, many Game Wave games are heavily inspired by other video games and TV shows.

  3. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    Virtual reality headset. A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers.

  4. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    v. t. e. A virtual reality game or VR games is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers . The video game industry made early attempts at VR in the 1980s, most notably with Mattel ...

  5. Sega VR - Wikipedia

    en.wikipedia.org/wiki/Sega_VR

    The Sega VR is an unreleased virtual reality headset developed by Sega in the early 1990s. Planned as an add-on peripheral for the Sega Genesis and only publicly showcased at a number of trade shows and expositions, its release was postponed and later cancelled outright after Sega ran into development issues. At least four in-progress games for ...

  6. Cave automatic virtual environment - Wikipedia

    en.wikipedia.org/wiki/Cave_automatic_virtual...

    The CAVE. A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube. The name is also a reference to the allegory of the Cave in Plato 's Republic in which a philosopher contemplates ...

  7. List of PlayStation VR2 games - Wikipedia

    en.wikipedia.org/wiki/List_of_PlayStation_VR2_games

    This article lists current and upcoming games for the PlayStation VR2 headset. There are currently 278 games on this list. [a] Background shading indicates current/upcoming PlayStation VR2 exclusives. Double-dagger indicates games that include both VR and non-VR modes on PlayStation 5. Captain Toonhead Vs.

  8. Virtuality (product) - Wikipedia

    en.wikipedia.org/wiki/Virtuality_(product)

    The unit has original "W Industries" branding with Virtuality embossed and the word "cyber" prominently displayed on the side. Virtuality was a range of virtual reality machines produced by Virtuality Group, and found in video arcades in the early 1990s. [1] The machines delivered real-time VR gaming via a stereoscopic VR headset, joysticks ...

  9. Category:Virtual reality games - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_reality_games

    This is a non-diffusing parent category of Category:HTC Vive games and Category:Meta Quest games and Category:Oculus Rift games and Category:PlayStation VR games and Category:Samsung Gear VR games and Category:Valve Index games The contents of these subcategories can also be found within this category, or in diffusing subcategories of it.

  10. Dreams (video game) - Wikipedia

    en.wikipedia.org/wiki/Dreams_(video_game)

    Dreams is a game creation system video game developed by Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4 in February 2020. Players can create and play user-generated content in the forms of games, audiovisual experiences and game assets, which can be shared or remixed to be used in other players' creations.

  11. Zero Latency (company) - Wikipedia

    en.wikipedia.org/wiki/Zero_Latency_(company)

    Zero Latency VR employs these perceptual tricks at its 400m 2 venue in North Melbourne to allow players to travel between 700m and 1 km during a standard game session. [3] Motion capture technology is used to track the physical location of players, which allows the in-game virtual location of players' avatars to be generated accurately. [7]