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  2. GoldieBlox - Wikipedia

    en.wikipedia.org/wiki/GoldieBlox

    GoldieBlox. GoldieBlox is an American toy company that markets interactive toys designed for girls. GoldieBlox, which pairs a construction kit with a storybook, [1] launched in 2012 as a prototype on Kickstarter. Its Kickstarter campaign led to more than $1 million in pre-orders placed in the first month.

  3. Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Girls'_toys_and_games

    Girls' toys and games. A girl in Udaipur playing "Jungle Child". Girls' toys and games are toys and games specifically targeted at girls by the toy industry. They may be traditionally associated either exclusively or primarily with girls by adults and used by girls as an expression of identity. One commentator have argued that the market for ...

  4. The 20 Most Popular Toys of the Year - AOL

    www.aol.com/20-most-popular-toys-160000006.html

    Gifts for teens: We decode what's on the lists for this picky age group, from the hottest accessories to the most-wanted tech gifts, with gifts for 13-year-old boys, gifts for 13-year-old girls ...

  5. Little People (toys) - Wikipedia

    en.wikipedia.org/wiki/Little_People_(toys)

    From left to right: Eddie, Sonya Lee, Michael. Little People is a toy brand for children ages 6–36 months and to ages 3 and up, originally produced by Fisher-Price, Inc. in the 1960s as the Play Family People. The current product line consists of playsets, mini-sets and accessories, books, CDs, and DVDs focusing on various configurations of 5 ...

  6. Ello Creation System - Wikipedia

    en.wikipedia.org/wiki/Ello_Creation_System

    Ello Creation System ("Ello") was a construction toy manufactured by the American toy-company Mattel, Inc. between the years 2002-2004. The toy set was created by the American designer Richard Manville. The Ello Creation System was a breakthrough toy created to engage girls in construction play.

  7. Toy - Wikipedia

    en.wikipedia.org/wiki/Toy

    A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic ...

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