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  2. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998.

  3. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    Three major franchises made their debut on the Game Boy: Tetris, the Game Boy's killer application; Pokémon; and Kirby. With some design (Game Boy Pocket, Game Boy Light) and hardware (Game Boy Color) changes, it continued in production in some form until 2008, enjoying a better than 18-year run.

  4. Seventh generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Seventh_generation_of...

    The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November 19, 2006.

  5. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.

  6. Nintendo Switch - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Switch

    On February 28, 2022, Nintendo launched a "Missions and Rewards" system for Nintendo Switch Online subscribers, allowing them to complete missions set by the application (like backing up save data or playing Game Trials software) to earn Platinum Points which can be spent on various icon parts from different Nintendo games and franchises. Icon ...

  7. Psychological pricing - Wikipedia

    en.wikipedia.org/wiki/Psychological_pricing

    Psychological pricing (also price ending or charm pricing) is a pricing and marketing strategy based on the theory that certain prices have a psychological impact. In this pricing method, retail prices are often expressed as just-below numbers: numbers that are just a little less than a round number, e.g. $19.99 or £2.98. [1]

  8. Microsoft - Wikipedia

    en.wikipedia.org/wiki/Microsoft

    In Q1 2015, Microsoft was the third largest maker of mobile phones, selling 33 million units (7.2% of all). While a large majority (at least 75%) of them do not run any version of Windows Phone — those other phones are not categorized as smartphones by Gartner – in the same timeframe 8 million Windows smartphones (2.5% of all smartphones ...

  9. $9.99 - Wikipedia

    en.wikipedia.org/wiki/$9.99

    Not to be confused with 99.9 (film). $9.99 is a 2008 Australian adult stop-motion animated drama film written and directed by Tatia Rosenthal, with the screenplay by Etgar Keret. [2] The film marks the third collaboration between Rosenthal and Keret. It features a voice cast of Geoffrey Rush, Samuel Johnson, Anthony LaPaglia, Joel Edgerton, Ben ...

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