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  2. Extreme learning machine - Wikipedia

    en.wikipedia.org/wiki/Extreme_learning_machine

    e. Extreme learning machines are feedforward neural networks for classification, regression, clustering, sparse approximation, compression and feature learning with a single layer or multiple layers of hidden nodes, where the parameters of hidden nodes (not just the weights connecting inputs to hidden nodes) need to be tuned.

  3. Elm (programming language) - Wikipedia

    en.wikipedia.org/wiki/Elm_(programming_language)

    Elm is a domain-specific programming language for declaratively creating web browser -based graphical user interfaces. Elm is purely functional, and is developed with emphasis on usability, performance, and robustness. It advertises "no runtime exceptions in practice", [10] made possible by the Elm compiler's static type checking .

  4. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning ( ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. [2] [3] [4] Experiential learning is distinct from rote or ...

  5. European learning model - Wikipedia

    en.wikipedia.org/wiki/European_learning_model

    The European Learning Model is a semantic standard used to describe metadata about learning. [1] It is openly licensed, [2] and intended to be used by any stakeholder, in any education, training and employment context, that needs to describe learning data. Available in 29 languages of the European Education Area and candidate country languages ...

  6. Elm (email client) - Wikipedia

    en.wikipedia.org/wiki/Elm_(email_client)

    Elm is a text-based email client commonly found on Unix systems. First released in 1986, it became popular as one of the first email clients to use a text user interface , and as a utility with freely available source code .

  7. Kolb's experiential learning - Wikipedia

    en.wikipedia.org/wiki/Kolb's_experiential_learning

    The approach works on two levels: a four-stage learning cycle and four distinct learning styles. Kolb's experiential learning theory has a holistic perspective which includes experience, perception, cognition and behaviour. It is a method where a person's skills and job requirements can be assessed in the same language that its commensurability ...

  8. From Brian Chesky and Tim Cook to the founder of Toms ... - AOL

    www.aol.com/finance/brian-chesky-tim-cook...

    “So much of my life was about being successful … I thought that would make people love me,” Chesky tells Shetty in the podcast. Former President Barack Obama, a long-time mentor of Chesky ...

  9. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    M-learning, or mobile learning, is a form of distance education where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning." [1] M-learning devices include computers, MP3 players, mobile phones, and ...