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  2. Thingmaker - Wikipedia

    en.wikipedia.org/wiki/Thingmaker

    The concept of the Thingmaker was introduced in 1963, as part of Mattel's Vac-U-Maker set. This omnibus toy combined the new moulds and Plasti-Goop technology with the existing Vac-U-Form machine, a vacuum forming toy, which molded simple sculptures by heating thin sheets of plastic, then using a vacuum pump to form the softened plastic over hard plastic forms.

  3. Toys for Bob - Wikipedia

    en.wikipedia.org/wiki/Toys_for_Bob

    Toys for Bob, Inc. is an American video game developer based in Novato, California.It was founded in 1989 by Paul Reiche III and Fred Ford and is best known for creating Star Control and the Skylanders franchise, as well as for working on the Crash Bandicoot and Spyro franchises.

  4. The Powerpuff Girls (franchise) - Wikipedia

    en.wikipedia.org/wiki/The_Powerpuff_Girls...

    The Powerpuff Girls is an American animated media franchise created by animator Craig McCracken and produced by Hanna-Barbera (later Cartoon Network Studios).The franchise originated on the cartoon short Whoopass Stew! in 1992 and centers on Blossom, Bubbles, and Buttercup, three genetically engineered little girls with superpowers.

  5. Real Littles Shopkins - Wikipedia

    en.wikipedia.org/wiki/Real_Littles_Shopkins

    Co-chief Paul Solomon credits his mother Jacqui Tobias, director of girls’ products, for the idea of Shopkins. [3] Moose Toys had success with their line of Trash Pack collectible figurines targeted towards boys but lacked a market for girls. Shopkins was produced initially as a similar product for girls — however, it appeals to children in ...

  6. Category:2010s toys - Wikipedia

    en.wikipedia.org/wiki/Category:2010s_toys

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  7. Girls' video games - Wikipedia

    en.wikipedia.org/wiki/Girls'_video_games

    Girls' video games are a genre of video games developed for young girls, mainly in the 1990s. [1] [2] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement."

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