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  2. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.

  3. These STEM Toys Are So Cool, You’ll Forget They're Educational

    www.aol.com/stem-toys-cool-ll-forget-163600734.html

    These educational STEM toys will help foster learning in science, mathematics, engineering, and technology for kids and adults of all ages.

  4. List of toys - Wikipedia

    en.wikipedia.org/wiki/List_of_toys

    Frisbee (1950s) Gyroscope. Hula hoop (1950s) Magnet Space Wheel (Whee-Lo) Pinwheel. Top. Yo-yo (1930s onwards) A child with pinwheels. A 1791 illustration of a woman playing with an early version of the yo-yo, then known as a "bandalore".

  5. Category:Educational toys - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_toys

    Category. : Educational toys. An educational toy is a toy designed to teach people, typically children, about a certain subject or help them learn a skill as they play. Wikimedia Commons has media related to Educational toys.

  6. Froebel gifts - Wikipedia

    en.wikipedia.org/wiki/Froebel_gifts

    Froebel gifts. The Froebel gifts (German: Fröbelgaben) are educational play materials for young children, originally designed by Friedrich Fröbel for the first kindergarten at Bad Blankenburg. Playing with Froebel gifts, singing, dancing, and growing plants were each important aspects of this child-centered approach to education.

  7. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

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